I make small digital products that feel unusually thoughtful, useful, and alive.
Pocketful is a one-person studio shipping tiny games and tools. No roadmaps full of maybe — just small things, made with care, released when they're delightful.
The shelf
Everything we've shipped. Each one started as a weekend itch and stayed until it was fun.
What we believe
Go deeper
The brand system, the membership, and how the sausage gets made.
Brand system
The identity, documented like we mean it. Switch brands below to compare — everything on this page re-renders.
Palette — tap a swatch to copy
Typography
Voice
Never
Membership
Every game is free, forever. Membership is for people who want the club around it — early builds, a vote on what ships next, and something physical in the mail once a year.
Why charge at all if the games are free?
Because the club is the product. Members fund the studio directly, so the games never need ads, paywalls, or dark patterns. Free players get the full games; members get the backstage.
Can I cancel anytime?
Yes, in one tap, and you keep member perks until the end of the billing period. The cancel button is not hidden in a maze. That's a brand rule.
What does the yearly gift look like?
Something small and physical from the studio — a print, a pin, a zine about how a game got made. Different every year, always real.
Studio docs
How we build, who we are, and the usual questions.
How we build
Who's behind the studio?
Luke — an indie maker who builds small digital products for fun and, increasingly, for a living. One person, no investors, no roadmap theater.
Can I suggest a game?
Members vote on what ships next every quarter. The winning idea gets built, and the suggester gets credited in the game.
Do you do client work?
No. The studio only ships its own products. That's the whole point — and why everything feels like it was made by someone who cared.
Press kit?
Grab the logo and palette from the Brand page. For anything else, say hi on X at @lukezhangy.